

“We need to be very respectful of real life situations,” Cage said. “There is a scenario for mixed messages I tried to stay away from a good/evil binary.” Cage didn’t want Detroit to be a game that explicitly condemns violent protest, especially considering the debate surrounding the proper way to protest in 2017. “The game has all the shades of grey, it’s a very complex situation,” Cage said. I took that to mean the game was condemning violent actions, a la Infamous or the first Watch Dogs, but according to Cage, that’s not the case.
#THE HOSTAGE DETROIT BECOME HUMAN ANDROID#
The hands-off demo showed android activist Markus and his newly freed android comrades ripping up a shopping center with each violent action, Markus’ morality meter continually ticked towards the red-hued “violent” end of the spectrum. When I first saw the demo, I absolutely did not believe him.

“We’re not going to tell you what to think.” “I don’t want to explain things, I just want people to play the game,” Cage said.

When I asked Cage why the raised fists were an option for both sides, he declined to explain in the hopes of letting players form their own thoughts about the game. The androids keep referring to themselves as “slaves,” and all androids must wear blue armbands to designate themselves as machines. That’s where the concern comes in – so much of Detroit: Become Human is racially coded that it becomes uncomfortable when two different groups are fighting over a visual language that the story implies should belong to the androids. According to Detroit director David Cage, the iconography of the resistance can be defined by the player, so you could pick something different for your digital graffiti flag but not the human graffiti. Using a symbol traditionally associated with marginalized groups for both sides of a conflict is a curious design decision, which is why I was both relieved and concerned to hear that it was not actually a design decision. Some old-fashioned paint-based graffiti from the anti-android group depicted three raised fists, also raised to the sky in defiance. The androids’ much-lauded digital graffiti featured a single fist, raised to the sky in defiance. In the Detroit: Become Human hands-off theater demo we were shown at E3 2017, we got to see some of the iconography that will define the android/human conflict at the heart of the game’s story.
